domingo, 12 de enero de 2020

GAMIFICATION

     We are deeply convienced that the best way to fight against Lgtbphobia is education, that's why we started this project, and there are a lot of ways to educate. One of them are games. Since we are childs we learn playing, we repeat roles from our daily life, but we also learn new ones. Sometimes the problem appears when games spread, willingly or not, stereotypes or contribute to keep ignoring reality. It happens with gender roles. Girls normally play to take care of babies whereas boys play to save the world. Concerning education on diversity, the problem is that normally games ignore just this: the diversity. We don't use an inclusive language and we don't make visible other models of families or identities. In this project we wanted to brake that tendency, so our students have elaborated inclusive games that contribute to make everybody feel represented.
Here they are some examples that can be used by anyone who whises it.


1. Card game (done by Marina Auilar and Alex Dobra)


Game instructions:
This is a card game with 12 different types of cards, there are 4 cards of each type.
 ° The challenge of this game is to be able to form the group of 4 cards (the quartet) of the same type.
 ° At the beginning 4 cards are dealt to each player and 4 are placed in the center.
 ° When each player has the 4 cards, they have to quickly analyze their cards and those of the center to see if they can exchange any of their cards for others that interest them to form the quartet.
 ° You can take the card that the partner needs if you see it in the center to avoid them winning.  This is why it is important that others do not know what group you are trying to form.
 ° When a player lacks only 1 card to form the quartet, he has to say the loud voice "lgtb", otherwise even if he forms the group he will be disqualified.

 



2. LGTB Trivial. (done by

The aim of this game is to have fun whereas learning about LGTB personalities and rights.
This is the board, which is composed by different topics, each of them in a different color: Geography, Science, History, Art and Culture.
Instructions:
Two teams are formed.
There are five categories of questions and five characters correspondent to each category.
Every team must get three right questions to have the opportunity of obtaining one character of each category. When the three right questions are done, you will go to the Crown Box where is compulsory to answer one more question concerningtha character you want to get. However, if you have three right questions and you want to steal one character from your opponent, you will have to answer correctly one question concerning the character wanted.
The fastest team obteining three characters from three different categories will win.



And here they are the questions:





 3. The Goose Game (done by Francisco Javier García Godoy, Nell Lilian Spencer Drake y Nerea Esperanza Mira)

The goal of this game is being the first to reach the end of the board. However, many difficulties will have to be faced during the way, as much as LGTB people have in their dalily life. Thankfully, there are also many nice surprises on the way, as it also happens everyday. So the point is not to despair, to keep trying and to enjoy our journey.



Instructions
To play you need a small item per person as a marker (like a coin) and a dice.
You can play up to 4 people
Each player starts the game with their item on the Start box. In each turn, they throw the dice to decide how many boxes they have to move. Depending on the box they land on, there's a list of possible things that the players can do:
Rainbow boxes: they move to the next Rainbow flag and throw the dice again.
The Honey Moon boxes (they appear twice on the board, and they represent a Moon made of honey) and the Transition boxes (the ones with the masculine and feminine symbols fusing, that appear twice on the board) have a similar effect, but they have to go back to the first if they land on the second one.
Boxes in which the player loses its turn: stereotypes (1 turn, the one that has a woman and a man talking), gender dysphoria (2 turns, the one that has a red masculine silhouette over a feminine one), bullying (3 turns, the one that has a person covering their face with their hands), jail (4 turns, it's literally a jail)
The Death box: if a player lands on these box, they have to return to the Start box. It is located right before the final Box.
The other boxes are neutral ones. When players land on them, the organizers will tell them something about the LGBT+ community, and sometimes they'll have to answer a question
Neutral boxes: the flags, in order, are: Heterosexual, bigender, aromantic, poliamorous, non-binary gender, asexual, gender fluid, androginous, transexual, demigender, pansexual, lipstick lesbians, bisexual, gay bears, demisexual.
The other boxes, in order, are: Travesti, Drag King, Drag Queen, gender identity, June (Pride Month), "Gay Slang", Pope, third gender, homosexuality, gender expression, to be camp, cisgender, sexual attraction, Stonewall, Begoña passage, Lesbophobia, Babadook, gender ideology.
The objective of the players is to reach the Pride box, located in the center of the board.

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